Ok, I LOVE your sets. Bought them all, great value. I had a reply earlier wondering where the "curb" tiles shown in the snapshots are. Thought I found them so I deleted the comment, but I think I was wrong. Please point me in the right direction because I'm sort of lost! Seriously I think I am overlooking something here.
Horror City - Retail Tiles Add-on
A downloadable asset pack
Head on down to the center of it all with the Horror City Retail Tiles Add-on! Fill up your car at the local gas station, pop into a diner for a bite to eat and check out what's on offer at the shady gunsmith. Once you're done there, why not check out the fancy restaurant and dine by candlelight or maybe waste some time at the local arcade before grabbing some snacks at the corner shop! This tileset pack includes multiple interior and exterior locations for your characters to explore, lovingly created in my POP! graphic style. Featuring classic Survival Horror inspired designs for a throwback 90s vibe!
This asset pack includes:
- Interior and Exterior ground and wall tiles - plus Auto-tile compatible versions
- Eleven sheets of various objects including store-fronts, signs, streetlamps, gas pumps, shutters, store displays, diner seating, arcade machines, dirt, detritus and more!
- Four different interior locations with options to expand using the fully compatible Horror City Tile Pack
Arranged in both 16x16 and 'plug and play' 32x32 RPG Maker VX Ace versions for ease of use.
Now includes 48x48 RPG Maker MV versions at no extra cost!
The perfect companion to my Horror City Sprite Packs, these tilesets are full of character and possibilities!
As is the case with all of my asset packs available on itch, this pack is Royalty Free and usable in any engine without limitation - all I ask is that if you have credits, to please pop my handle [VexedEnigma/PixelJustice] or name [D Machin] in there!
Please note: Some of the graphics contained in this pack have previously been made available as part of my POP! Horror City graphic packs for RPG Maker, available on Steam and via the official RPG Maker Web store - however, this is the first time these graphics are available as part of a Non-RPG Maker license, allowing them to be used in any game creation engine you like!
Please note: Character sprites shown in screenshots are for illustrative purposes only but are available to purchase as part of my Horror City Sprite Bundle sold seperately.
In order to download this asset pack you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:
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Quick question: are the MV versions also pixel perfect with an integer ratio (such as 48x48, 24x24 or 12x12) or are they non-integer resizes, from the 16x16 assets to 48x48 by using nearest neighbor or with some level of blur? Thanks in advance :)
They are pixel perfect resized to 48x48. No filters or blur (:
Cool, I cannot see myself retracing these large amount of assets for another pixel density, you are very dedicated to have done all that work and retain this level of quality! You have my admiration (and sympathies for the eye strain lol)
Sorry, these haven’t been retraced. They are simply resized to the appropriate size for each maker. Effectively, in MV each “Pixel” in the art is 3x3
well that is actually even better :) the key value of your art is retaining the pixel art look. I was only worried that it would be a non integer rescale (you know what I mean. If you take suggestions for new sets, I think what MV seriously lacks is a number of good 24x24 tiles scaled 2x for a perfect match. It is good for current hi-bit and still enough pixelated. I will humbly work on this size from now on, but if someone is up to task of making it a new standard of quality that would be you :)
Thanks! I’m currently working on an Earthbound inspired 24x24 set at the moment (:
Is there any hopes of at least 1 character having 4 extra animations (up, down, left and right) for aiming and firing a gun? Maybe both arms forward like the zombie animation? Just a tought :)
Must... give... money.... to.... enigma....
there will be a military base spritesheet too?
The Horror City series is awesome! I bought all of the packs. Every single piece is of high quality and the different packs integrate seamlessly.
Thanks a lot Vexed for your hard work!
Hi! Nice work!
What is your professional contact? I tried to to get in touch with you in Twitter a couple weeks ago but I got no answer.
Thank you for your time.
Is 32x32? NO 16X16 o before.. i need 32x32 or more... plz!!
is it possible that the PHC_Store - Walls.png file have some errors?
somehow it does not fit.
Hey, if you could let me know what engine you’re using and which folder you’re grabbing that file from, I’ll check it out. Thanks!
i use this file from HC_Retail-Vexed.rar and i use it in unity and tiled.
There are some black lines and some tile does not fit.
Thanks for your work! I love your style! I took the whole. By the way, it inspired me to create a lot of characters inspired by your assets and some horror movies. I'd be happy to show you how it looks...
Its possible to use in another engine?
Yep. The ones you purchase through itch.io are usable in any engine you like.
Your assets make me sooooo happy ^_^ Thanks for putting this up Vexed!
Does it come with Lazy script for RMMV for loading the tiles? I still haven't escaped my hatred of doing that.
Yet another awesome pack, Vexed never fails to amaze!
Thanks for your hard work! And sorry to hear about your health problems...for what it's worth, always remember some people are thinking about you! ;)
Can you upload these in ZIP format instead? Windows does not come with a default utility to extract RAR files.
Hurray!! I can add more scene in my city now. If there are more actions for characters, that would be perfect.
As always, love everything you do. Thank you.
Already bought ! I love your style ! I will make my project now.
Now all i would love to see is 8 directional characters, which i would instantly buy too! and ofcourse something like "holding" an item or weapon in hand variant.. :) it looks awesome in the unreal engine 4, but the movement with 4 directions is somewhat weird atm.
Awesome pack, thanks